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pushed to branch main at Edwin / FP Asteroids
  • cce860bd · Update rotating controls to A and D
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pushed to branch main at Edwin / FP Asteroids
  • f6c85c57 · decreased enemy spawn delay
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
Boris van den Berg's avatar
pushed to branch main at Edwin / FP Asteroids
Boris van den Berg's avatar
pushed to branch main at Edwin / FP Asteroids
  • 1de514d3 · added bullets collision from ufo and spaceship
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • d63ef9f1 · add animations (in extremely basic form)
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • 8cfd5a8e · implement typeclasses Moving, Shooting and Spawnable to reduce dupl...
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • 17fbc0a3 · add type classes, with instances for MovingObject, Bullet and UFO, ...
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
Boris van den Berg's avatar
pushed to branch main at Edwin / FP Asteroids
Boris van den Berg's avatar
pushed to branch main at Edwin / FP Asteroids
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • a899887f · add highscores in a text file
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • 9e36415c · add pause feature and begin settings screen
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • 7a58add4 · move meteorTimer increment to main tick function
Edwin's avatar
accepted merge request !1 "Meteor" at Edwin / FP Asteroids
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
Edwin's avatar
opened merge request !1 "Meteor" at Edwin / FP Asteroids
Edwin's avatar
pushed to branch main at Edwin / FP Asteroids
  • e1f99fbe · gamestate no longer gets fully wiped when quitting from the game