- Jan 21, 2025
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PowerfulShuffle authored
- fixed screen flicker - fixed crash on screen minimize - improved win detection - implemented IsBoardSolved for Sudoku - made TileInput virtual since Minesweeper does not use this - added Minesweeper comments
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- Jan 08, 2025
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bionic85 authored
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- Jan 05, 2025
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Floris authored
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- Dec 18, 2024
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Floris authored
- TileClick and TileInput are now bool that return True if board is solved after input, false otherwise (so invalid or incomplete) - virtual IsBoardSolved is called by TileClick and TileInput to verify board. - removed some unused Board methods and added virtual hint method - fixed impossible 4x4 sudoku generation - improved solvability of sudoku - changed draw method of sudoku to draw color givens and inputs differently - hidden updatebutton - added win method in puzzleform that runs when board is solved
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Floris authored
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- Dec 10, 2024
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Floris authored
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- Dec 05, 2024
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bionic85 authored
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- Dec 04, 2024
- Dec 03, 2024
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bionic85 authored
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- Dec 02, 2024
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bionic85 authored
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DamianKomdeur authored
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- Dec 01, 2024
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Floris authored
- Fixed flickering when redrawing board by using BufferedGraphics - Board is no longer marked as an optional parameter in PuzzleForm constructor - UI appearance/layout changes - GetTile method that returns board coordinates that touch a certain point (no longer static) - Key/Mouse presses made will activate certain functions, including inputs to boardState (only if mouse touching board) - Added input-handling abstract methods TileInput and TileClick to Board class / still missing solution for board not updating visually when boardState changes / solved 2 bugs by maximizing PuzzleForm window on start, removing this will make the bugs return / there is still at least one scenario where the input detection dies
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- Nov 27, 2024
- Nov 22, 2024
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bionic85 authored
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- Nov 21, 2024
- Nov 20, 2024
- Nov 18, 2024
- Nov 13, 2024
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bionic85 authored
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