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Floris
puzzleplayer
Commits
8a99bfe2
Commit
8a99bfe2
authored
3 months ago
by
bionic85
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smol update
parent
84fbc29f
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1
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1 changed file
PuzzlePlayer/BlackJack.cs
+80
-17
80 additions, 17 deletions
PuzzlePlayer/BlackJack.cs
with
80 additions
and
17 deletions
PuzzlePlayer/BlackJack.cs
+
80
−
17
View file @
8a99bfe2
...
...
@@ -21,9 +21,16 @@ namespace PuzzlePlayer_Namespace
struct
Card
{
string
name
;
// for drawing the card, needs to be in format num_of_kind
int
value
;
// value of the card
int
value2
;
// some cards have two values
public
string
name
;
// for drawing the card, needs to be in format num_of_kind
public
int
value
;
// value of the card
public
int
value2
;
// some cards have two values
public
Card
(
string
n
,
int
val
,
int
val2
)
{
name
=
n
;
value
=
val
;
value2
=
val2
;
}
}
internal
class
BlackJack
:
Form
...
...
@@ -40,12 +47,12 @@ namespace PuzzlePlayer_Namespace
Panel
GamePanel
;
Panel
ResultPanel
;
List
<
Card
>
cards
;
List
<
Card
>
cardsLeft
;
List
<
Card
>
playerCards
;
List
<(
Card
,
bool
)>
dealerCards
;
// boolean is to keep track if the card is shown
(
int
,
string
,
Color
)[]
chipInfo
=
{
(
5
,
"5"
,
Color
.
Gray
),
(
25
,
"25"
,
Color
.
Blue
),
(
50
,
"50"
,
Color
.
Green
),
(
100
,
"100"
,
Color
.
DarkCyan
),
(
500
,
"500"
,
Color
.
Purple
),
(
1000
,
"1K"
,
Color
.
Red
),
(
5000
,
"5K"
,
Color
.
Orange
),
(
10000
,
"10K"
,
Color
.
Gold
)
};
public
object
Int
{
get
;
private
set
;
}
public
BlackJack
()
{
state
=
BJSTATE
.
Setup
;
...
...
@@ -54,10 +61,39 @@ namespace PuzzlePlayer_Namespace
Paint
+=
BlackJack_Paint
;
money
=
ReadMoney
();
cardsLeft
=
getAllCards
();
SetupUI
();
}
List
<
Card
>
getAllCards
()
{
List
<
Card
>
cards
=
new
List
<
Card
>();
string
[]
numbers
=
{
"2"
,
"3"
,
"4"
,
"5"
,
"6"
,
"7"
,
"8"
,
"9"
,
"10"
,
"ace"
,
"jack"
,
"king"
,
"queen"
};
string
[]
kinds
=
{
"clubs"
,
"diamonds"
,
"hearths"
,
"spades"
};
foreach
(
string
kind
in
kinds
)
{
foreach
(
string
num
in
numbers
)
{
int
val
,
val2
=
0
;
if
(
num
==
"jack"
||
num
==
"king"
||
num
==
"queen"
)
val
=
10
;
else
if
(
num
==
"ace"
)
// if it is an ace the player can chose between 1 or 11
{
val
=
11
;
val2
=
1
;
}
else
val
=
int
.
Parse
(
num
);
cards
.
Add
(
new
Card
(
num
+
"_of_"
+
kind
,
val
,
val2
));
}
}
cards
.
Shuffle
();
return
cards
;
}
private
int
ReadMoney
()
//TODO read money from local file
{
return
1000
;
...
...
@@ -102,14 +138,7 @@ namespace PuzzlePlayer_Namespace
dealButton
.
Location
=
new
Point
(
SetupPanel
.
Width
/
2
-
dealButton
.
Width
/
2
,
SetupPanel
.
Height
/
4
);
dealButton
.
Font
=
new
Font
(
BJFont
,
dealButton
.
Size
.
Width
/
5
);
dealButton
.
BackColor
=
Color
.
DodgerBlue
;
dealButton
.
Click
+=
(
object
o
,
EventArgs
e
)
=>
{
if
(
deployedMoney
==
0
)
return
;
SetupPanel
.
Hide
();
GamePanel
.
Show
();
state
=
BJSTATE
.
Game
;
};
dealButton
.
Click
+=
dealButtonClick
;
SetupPanel
.
Controls
.
Add
(
dealButton
);
Controls
.
Add
(
SetupPanel
);
...
...
@@ -137,8 +166,6 @@ namespace PuzzlePlayer_Namespace
#
endregion
}
private
void
moneyButtonClick
(
object
sender
,
EventArgs
e
)
{
Button
b
=
(
Button
)
sender
;
...
...
@@ -152,6 +179,21 @@ namespace PuzzlePlayer_Namespace
Invalidate
(
true
);
}
private
void
dealButtonClick
(
object
sender
,
EventArgs
e
)
{
if
(
deployedMoney
==
0
)
return
;
SetupPanel
.
Hide
();
playerCards
.
Add
((
Card
)
PopCard
());
// give both dealer and player cards
dealerCards
.
Add
(((
Card
)
PopCard
(),
false
));
//hided card
playerCards
.
Add
((
Card
)
PopCard
());
dealerCards
.
Add
(((
Card
)
PopCard
(),
true
));
GamePanel
.
Show
();
state
=
BJSTATE
.
Game
;
}
private
void
BlackJack_Paint
(
object
sender
,
PaintEventArgs
e
)
{
Graphics
g
=
e
.
Graphics
;
...
...
@@ -190,7 +232,19 @@ namespace PuzzlePlayer_Namespace
private
void
Game_Paint
(
object
sender
,
PaintEventArgs
e
)
{
Graphics
g
=
e
.
Graphics
;
DrawCard
(
g
,
new
Point
(
0
,
0
),
200
,
"9_of_spades"
);
for
(
int
i
=
0
;
i
<
playerCards
.
Count
;
i
++)
{
int
ba
=
200
;
Point
p
=
new
Point
(
i
*
200
);
DrawCard
(
g
,
p
,
200
,
playerCards
[
i
].
name
);
}
foreach
(
Card
c
in
playerCards
)
{
Point
p
=
new
Point
();
DrawCard
(
g
,
p
,
200
,
c
.
name
);
}
}
private
void
Result_Paint
(
Graphics
g
)
...
...
@@ -228,5 +282,14 @@ namespace PuzzlePlayer_Namespace
Image
img
=
SettingForm
.
GetEmbeddedImage
(
"BlackJack.cards."
+
cardName
+
".png"
);
g
.
DrawImage
(
img
,
pos
.
X
,
pos
.
Y
,
width
,
(
float
)(
width
*
1.4
));
//img is 500x726
}
private
Card
?
PopCard
()
{
if
(
cardsLeft
.
Count
==
0
)
return
null
;
Card
c
=
cardsLeft
[
cardsLeft
.
Count
-
1
];
cardsLeft
.
RemoveAt
(
cardsLeft
.
Count
-
1
);
return
c
;
}
}
}
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