- Feb 10, 2021
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- Feb 08, 2021
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- Feb 07, 2021
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- Feb 06, 2021
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- Jan 27, 2021
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B Horn authored
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- Jan 26, 2021
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- Jan 25, 2021
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- Jan 24, 2021
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- Jan 23, 2021
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This should now return the right values to scale the scale the color.
Signed-off-by:
B Horn <b@horn.uk>
All thats left is assigning colors for a rate count.
Signed-off-by:
B Horn <b@horn.uk>
Now in it's own file, with proper transparency.
Signed-off-by:
B Horn <b@horn.uk>
Turns out the batchedStencil would only run the first operation, not the
rest.
Signed-off-by:
B Horn <b@horn.uk>
Still only updating on region, but from this it should be easy to fix.
Signed-off-by:
B Horn <b@horn.uk>
Just making it more suitable for running through our variable rate work,
but making it take offsets a region box.
Signed-off-by:
B Horn <b@horn.uk>
Signed-off-by:
B Horn <b@horn.uk>
Sourced directly from the examples repository
Signed-off-by:
B Horn <b@horn.uk>
Easier to compare the implementations now.
Signed-off-by:
B Horn <b@horn.uk>
We'd slowly get slower over time as the accelerate object would get
progressively more complex. This just runs it in the step, allowing the result
to be cached for the render.
Some other work on making the non uniform version work as well.
Signed-off-by:
B Horn <b@horn.uk>
Quite a few patches for this:
* Made ./src/Examples for holding the example code
* Fixed various type issues in the pipeline
* adjusted the utils to make a nicer step wrapper
Signed-off-by:
B Horn <b@horn.uk>
Previously, these used the same code as their batched versions, so it
made sense just to make them special cases of the batched version.
Signed-off-by:
B Horn <b@horn.uk>
It now properly used the batched operation.
Signed-off-by:
B Horn <b@horn.uk>
* Moved simulation tools to a separate folder
* Made the GoL code part of this package
Signed-off-by:
B Horn <b@horn.uk>
Signed-off-by:
B Horn <b@horn.uk>
Clearer what it does, and as we'll be implementing similar code for
stencil it needs to be be renamed.
Signed-off-by:
B Horn <b@horn.uk>
Needs testing, but with the new batchWrite function in primitives it
should be reasonable.
Signed-off-by:
B Horn <b@horn.uk>
Didn't need to return a tuple, was able to just use afst
Signed-off-by:
B Horn <b@horn.uk>
Needs some visualisation, but there to explain the concept
Signed-off-by:
B Horn <b@horn.uk>
Signed-off-by:
B Horn <b@horn.uk>
* Also split up the code into a few more files.
Signed-off-by:
B Horn <b@horn.uk>
Going to split up the code into multiple files, as it's getting too long
for a single file.
Signed-off-by:
B Horn <b@horn.uk>
Also did the following:
* Defined some example Motion and Recalibration functions
* Added notes on why somethings where done.
Signed-off-by:
B Horn <b@horn.uk>
Did run into some issues with trying to use `shape`. Unsure if it's due
to us misunderstanding or a library bug.
Signed-off-by:
B Horn <b@horn.uk>
Signed-off-by:
B Horn <b@horn.uk>
Builds with Haddock, `stack haddock` and gets stored in your `.stack-work`
Signed-off-by:
B Horn <b@horn.uk>
Did also setup HUnit so testing can be implemented.
Signed-off-by:
B Horn <b@horn.uk>