Skip to content
Snippets Groups Projects
Verified Commit fc335f1e authored by B Horn's avatar B Horn
Browse files

Updating readme


Signed-off-by: default avatarB Horn <b@horn.uk>
parent 55078845
No related branches found
Tags v1.141.0
No related merge requests found
......@@ -3,4 +3,40 @@
## Project Structure
We have four components:
### Examples
Our Example code, which was used to validate the work.
### Simulation
Utils for simulation, one is for getting a random distribution and the other is
a step helper to wrap a normal step function with the gloss viewport.
### Visualization
Helper functions for generating Gloss UIs showing off various data structures.
### VRC
The core of the project, this is where the variable rate logic is implemented.
* `Types.hs` - Type definitions
* `Pipeline.hs` - Pipeline based variable rate workloads. What you should ideally
be using.
* `RegionOperators.hs` - Operations like Map/Stencil that work on regions.
* `Primitives.hs` - Ideally, this is what would be provided by the core
accelerate language to make this easier to build.
* `Utils.hs` - Helper functions
## Limitations
This is a prototype and doesn't really preform that well. We have to `run` in
one annoying place, but that should be fixable.
Our examples being simulations need us cache the results of the computation
every step. Real work could skip this and just get the final result.
Also, the code just runs on the CPU due to CUDA versions (I have 11.2 installed
due to running 460 series drivers, but Accelerate only supports CUDA 10)
0% Loading or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment