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Created with Raphaël 2.2.07Oct12Nov1121no messagemainmaini can see everything and shoot everything. however, im immortalMerge remote-tracking branch 'origin/main'now shooting asteroids actually works lolenemy and asteroid now have functions that put them on random locations on the top of the screen, hey are now also being spawned periodically (though enemy does not visualise??)Merge remote-tracking branch 'origin/main'collision gets handled properly for lasers with enemies and asteroidsi can make asteroids by pressing k (:comented out randomEnemy (it kept breaking), added an aliveL bool to laser and applied it everywhere, fixed merge issues, added move-asteroid adn update asteroid methods, put the updatemethods for all enities inside thier own .hs filesMerge branch 'main' of https://git.science.uu.nl/7757859/infofp-game-projectMerge branch 'main' of https://git.science.uu.nl/7757859/infofp-game-projectplayer and lasers and pause. enemies move towards player (theres no enemies yet lol) i really dont know how to do the random thing rn and i dont have the energy to figure it outscore shows :3fixed parse errors and other issuesbleepsolved merge conflictsadded base functions to astroid, should add an astroid to gamestate every ??? seconds. not drawn yetescape menu exists. press esc to changebloopeffectively nothingspaceship (it moves wowoowowoowow)hino messageno messageignore not working yet :(( changed it a little bit uwumaybe it ignores the build now?no messageno messageuploaded the rest of the templateUpload New File
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