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Commit 6fb3f8c0 authored by DESKTOP-DAO6KEI\emmaj's avatar DESKTOP-DAO6KEI\emmaj
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uploaded the rest of the template

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LICENSE 0 → 100644
Copyright (c) 2014, Frank Staals
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following
disclaimer in the documentation and/or other materials provided
with the distribution.
* Neither the name of Frank Staals nor the names of other
contributors may be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
File added
name: gloss-counter
version: 0.1.0.0
author: Alejandro Serrano
maintainer: A.SerranoMena@uu.nl
category: Game
build-type: Simple
cabal-version: >=1.10
executable gloss-counter
main-is: Main.hs
build-depends: base >= 4 && < 5,
gloss,
random
hs-source-dirs: src
other-modules: Controller
, Model
, View
default-language: Haskell2010
\ No newline at end of file
cradle:
cabal:
# This file was automatically generated by 'stack init'
#
# Some commonly used options have been documented as comments in this file.
# For advanced use and comprehensive documentation of the format, please see:
# https://docs.haskellstack.org/en/stable/yaml_configuration/
# Resolver to choose a 'specific' stackage snapshot or a compiler version.
# A snapshot resolver dictates the compiler version and the set of packages
# to be used for project dependencies. For example:
#
# resolver: lts-3.5
# resolver: nightly-2015-09-21
# resolver: ghc-7.10.2
# resolver: ghcjs-0.1.0_ghc-7.10.2
#
# The location of a snapshot can be provided as a file or url. Stack assumes
# a snapshot provided as a file might change, whereas a url resource does not.
#
# resolver: ./custom-snapshot.yaml
# resolver: https://example.com/snapshots/2018-01-01.yaml
resolver: lts-14.6
# User packages to be built.
# Various formats can be used as shown in the example below.
#
# packages:
# - some-directory
# - https://example.com/foo/bar/baz-0.0.2.tar.gz
# - location:
# git: https://github.com/commercialhaskell/stack.git
# commit: e7b331f14bcffb8367cd58fbfc8b40ec7642100a
# - location: https://github.com/commercialhaskell/stack/commit/e7b331f14bcffb8367cd58fbfc8b40ec7642100a
# subdirs:
# - auto-update
# - wai
packages:
- .
# Dependency packages to be pulled from upstream that are not in the resolver
# using the same syntax as the packages field.
# (e.g., acme-missiles-0.3)
#extra-deps: []
# Override default flag values for local packages and extra-deps
# flags: {}
# Extra package databases containing global packages
# extra-package-dbs: []
# Control whether we use the GHC we find on the path
# system-ghc: true
#
# Require a specific version of stack, using version ranges
# require-stack-version: -any # Default
# require-stack-version: ">=1.7"
#
# Override the architecture used by stack, especially useful on Windows
# arch: i386
# arch: x86_64
#
# Extra directories used by stack for building
# extra-include-dirs: [/path/to/dir]
# extra-lib-dirs: [/path/to/dir]
#
# Allow a newer minor version of GHC than the snapshot specifies
# compiler-check: newer-minor
\ No newline at end of file
-- | This module defines how the state changes
-- in response to time and user input
module Controller where
import Model
import Graphics.Gloss
import Graphics.Gloss.Interface.IO.Game
import System.Random
-- | Handle one iteration of the game
step :: Float -> GameState -> IO GameState
step secs gstate
| elapsedTime gstate + secs > nO_SECS_BETWEEN_CYCLES
= -- We show a new random number
do randomNumber <- randomIO
let newNumber = abs randomNumber `mod` 10
return $ GameState (ShowANumber newNumber) 0
| otherwise
= -- Just update the elapsed time
return $ gstate { elapsedTime = elapsedTime gstate + secs }
-- | Handle user input
input :: Event -> GameState -> IO GameState
input e gstate = return (inputKey e gstate)
inputKey :: Event -> GameState -> GameState
inputKey (EventKey (Char c) _ _ _) gstate
= -- If the user presses a character key, show that one
gstate { infoToShow = ShowAChar c }
inputKey _ gstate = gstate -- Otherwise keep the same
\ No newline at end of file
module Main where
import Controller
import Model
import View
import Graphics.Gloss.Interface.IO.Game
main :: IO ()
main = playIO (InWindow "Counter" (400, 400) (0, 0)) -- Or FullScreen
black -- Background color
10 -- Frames per second
initialState -- Initial state
view -- View function
input -- Event function
step -- Step function
\ No newline at end of file
-- | This module contains the data types
-- which represent the state of the game
module Model where
data InfoToShow = ShowNothing
| ShowANumber Int
| ShowAChar Char
nO_SECS_BETWEEN_CYCLES :: Float
nO_SECS_BETWEEN_CYCLES = 5
data GameState = GameState {
infoToShow :: InfoToShow
, elapsedTime :: Float
}
initialState :: GameState
initialState = GameState ShowNothing 0
\ No newline at end of file
-- | This module defines how to turn
-- the game state into a picture
module View where
import Graphics.Gloss
import Model
view :: GameState -> IO Picture
view = return . viewPure
viewPure :: GameState -> Picture
viewPure gstate = case infoToShow gstate of
ShowNothing -> blank
ShowANumber n -> color green (text (show n))
ShowAChar c -> color green (text [c])
\ No newline at end of file
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