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Commit 60ddf393 authored by Mees's avatar Mees
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Gitignore is back to original

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......@@ -32,4 +32,4 @@ sysinfo.txt
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ehthumbs.db
[Tt]humbs.db
Lockdown/Lockdown.CSharp.csproj
<?xml version="1.0" encoding="utf-8"?>
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<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
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<RootNamespace></RootNamespace>
<LangVersion Condition=" '$(VisualStudioVersion)' != '10.0' ">4</LangVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
<ErrorReport>prompt</ErrorReport>
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<AllowUnsafeBlocks>false</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="Boo.Lang" />
<Reference Include="UnityScript.Lang" />
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>Library\UnityAssemblies\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>Library\UnityAssemblies\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>Library\UnityAssemblies\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>Library\UnityAssemblies\UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Scripts\Bullet.cs" />
<Compile Include="Assets\Scripts\Combat.cs" />
<Compile Include="Assets\Scripts\CustomNetworkManager.cs" />
<Compile Include="Assets\Scripts\Movement.cs" />
<Compile Include="Assets\Scripts\Progress.cs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\SyntaxTree\UnityVS\2015\UnityVS.CSharp.targets" />
</Project>
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