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using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Progress : MonoBehaviour {
Slider slider;
int i;
void Start()
{
slider = GameObject.Find("ProgressBar").GetComponent<Slider>();
i = 0;
}
public void ChangeValue(int change)
{
slider.value += change;
}
void Update()
{
if (i == 100)
{
i = 0;
ChangeValue(-1);
}
else
i++;
}
}