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Created date
Final changes
!14
· created
Jan 26, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 26, 2024
final changes and bugfixes
!13
· created
Jan 26, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 26, 2024
Bughouse variant
!12
· created
Jan 22, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 22, 2024
Fix 2d array definitively..
!11
· created
Jan 19, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 19, 2024
Fix 2d array of position being filled with white pawns
!10
· created
Jan 19, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 19, 2024
2d square array representation of positions (conversion to and from)
!9
· created
Jan 19, 2024
by
Camiel Schilham
Merged
Approved
updated
Jan 19, 2024
Pull back-end changes to gui
!8
· created
Jan 19, 2024
by
0692549
develop/gui
Closed
updated
Jan 19, 2024
Updated regular chess engine with simple c# bindings
!7
· created
Jan 19, 2024
by
Camiel Schilham
Merged
updated
Jan 19, 2024
Develop/gui
!6
· created
Dec 15, 2023
by
Camiel Schilham
Merged
Approved
updated
Dec 15, 2023
Merge main to develop/gui
!5
· created
Dec 15, 2023
by
0692549
develop/gui
Closed
updated
Dec 15, 2023
Merge front-end/back-end implementation
!4
· created
Dec 15, 2023
by
0692549
Closed
updated
Dec 15, 2023
Frontend with swapping boards and move validation
!3
· created
Dec 12, 2023
by
Camiel Schilham
Merged
Approved
updated
Dec 12, 2023
fix bugs, add uci promo implementation, improve heuristic
!2
· created
Dec 11, 2023
by
Camiel Schilham
Merged
Approved
updated
Dec 11, 2023
All chess logic. Simple engine using negamax with alpha-beta pruning that can look at a depth of 5 in reasonable time
!1
· created
Dec 08, 2023
by
Camiel Schilham
Merged
Approved
updated
Dec 11, 2023