diff --git a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll index 487430d240eedb8f9c7b541b94b88023fa7ee567..038ebabf514215c9dcb3136d1030892bd86426a3 100644 Binary files a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll and b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll differ diff --git a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe index 69539e129320a8ab4874ce7d23b4ca7273b8f601..e5adeafccf83ce4b1d7c9098c43c5af3069aa2fd 100644 Binary files a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe and b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe differ diff --git a/PuzzlePlayer/BlackJack.cs b/PuzzlePlayer/BlackJack.cs index e3cd0aec424100a7771700e2802fa8879873c6f9..6216eb498d66153471be8e56d2207c74d2c9b1f4 100644 --- a/PuzzlePlayer/BlackJack.cs +++ b/PuzzlePlayer/BlackJack.cs @@ -169,7 +169,7 @@ namespace PuzzlePlayer_Namespace #region GamePanel GamePanel = new Panel(); GamePanel.Paint += Game_Paint; - GamePanel.Size = screen; + GamePanel.Size = screen; GamePanel.Location = new Point(0, 0); //buttons diff --git a/PuzzlePlayer/PuzzleForm.cs b/PuzzlePlayer/PuzzleForm.cs index b591e2f21bd98892513f90997f184ff5d5f37a67..e414f92ae65d622c3a710d048814873f688a31e7 100644 --- a/PuzzlePlayer/PuzzleForm.cs +++ b/PuzzlePlayer/PuzzleForm.cs @@ -1,8 +1,8 @@ -using System; +using PuzzlePlayer_Namespace.Puzzles; +using System; using System.Collections.Generic; using System.Drawing; using System.Windows.Forms; -using PuzzlePlayer_Namespace.Puzzles; namespace PuzzlePlayer_Namespace { diff --git a/PuzzlePlayer/PuzzlePlayer.cs b/PuzzlePlayer/PuzzlePlayer.cs index b3f49fee65317baa3d17d693e31f8deaca8e2ceb..b9f2dd46cbdc85e8c8ebe24196b7f4d437308984 100644 --- a/PuzzlePlayer/PuzzlePlayer.cs +++ b/PuzzlePlayer/PuzzlePlayer.cs @@ -1,5 +1,5 @@ -using PuzzlePlayer_Namespace.Resources; using PuzzlePlayer_Namespace.Puzzles; +using PuzzlePlayer_Namespace.Resources; using System; using System.Collections.Generic; using System.Drawing; diff --git a/PuzzlePlayer/Puzzles/Binary.cs b/PuzzlePlayer/Puzzles/Binary.cs index 55226097237a1f13b97be207bb867bca00e42a78..fc7f1219f145c22bc51954c77ae3abd60d1567cf 100644 --- a/PuzzlePlayer/Puzzles/Binary.cs +++ b/PuzzlePlayer/Puzzles/Binary.cs @@ -178,7 +178,7 @@ namespace PuzzlePlayer_Namespace.Puzzles return result; } - + // generates a random board with a backtracking algorithm // After searching online about what the best way is to make a random puzzle generator a lot of people pointed towards a backtracking algorithm diff --git a/PuzzlePlayer/Puzzles/Sudoku.cs b/PuzzlePlayer/Puzzles/Sudoku.cs index adf0f0e0f5070f52b88868ec113b92c18f52ca5c..1c67cba0b8327a979ccd580453b794e2e523fb14 100644 --- a/PuzzlePlayer/Puzzles/Sudoku.cs +++ b/PuzzlePlayer/Puzzles/Sudoku.cs @@ -63,14 +63,16 @@ namespace PuzzlePlayer_Namespace.Puzzles } } } + + Pen bigBoxPen = new Pen(Color.Black, 5); for (int i = 1; i < Math.Sqrt(boardState.GetLength(0)); i++) //draws box lines { - gr.DrawLine(Pens.Black, + gr.DrawLine(bigBoxPen, r.X + i * (int)Math.Sqrt(boardState.GetLength(0)) * tilesize.Width, r.Y, r.X + i * (int)Math.Sqrt(boardState.GetLength(0)) * tilesize.Width, r.Bottom); - gr.DrawLine(Pens.Black, + gr.DrawLine(bigBoxPen, r.X, r.Y + i * (int)Math.Sqrt(boardState.GetLength(1)) * tilesize.Height, r.Right,