diff --git a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll
index 487430d240eedb8f9c7b541b94b88023fa7ee567..038ebabf514215c9dcb3136d1030892bd86426a3 100644
Binary files a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll and b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.dll differ
diff --git a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe
index 69539e129320a8ab4874ce7d23b4ca7273b8f601..e5adeafccf83ce4b1d7c9098c43c5af3069aa2fd 100644
Binary files a/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe and b/Builds/Group 19 - Puzzlix Final Build/PuzzlePlayer.exe differ
diff --git a/PuzzlePlayer/BlackJack.cs b/PuzzlePlayer/BlackJack.cs
index e3cd0aec424100a7771700e2802fa8879873c6f9..6216eb498d66153471be8e56d2207c74d2c9b1f4 100644
--- a/PuzzlePlayer/BlackJack.cs
+++ b/PuzzlePlayer/BlackJack.cs
@@ -169,7 +169,7 @@ namespace PuzzlePlayer_Namespace
             #region GamePanel
             GamePanel = new Panel();
             GamePanel.Paint += Game_Paint;
-            GamePanel.Size = screen; 
+            GamePanel.Size = screen;
             GamePanel.Location = new Point(0, 0);
 
             //buttons
diff --git a/PuzzlePlayer/PuzzleForm.cs b/PuzzlePlayer/PuzzleForm.cs
index b591e2f21bd98892513f90997f184ff5d5f37a67..e414f92ae65d622c3a710d048814873f688a31e7 100644
--- a/PuzzlePlayer/PuzzleForm.cs
+++ b/PuzzlePlayer/PuzzleForm.cs
@@ -1,8 +1,8 @@
-using System;
+using PuzzlePlayer_Namespace.Puzzles;
+using System;
 using System.Collections.Generic;
 using System.Drawing;
 using System.Windows.Forms;
-using PuzzlePlayer_Namespace.Puzzles;
 
 namespace PuzzlePlayer_Namespace
 {
diff --git a/PuzzlePlayer/PuzzlePlayer.cs b/PuzzlePlayer/PuzzlePlayer.cs
index b3f49fee65317baa3d17d693e31f8deaca8e2ceb..b9f2dd46cbdc85e8c8ebe24196b7f4d437308984 100644
--- a/PuzzlePlayer/PuzzlePlayer.cs
+++ b/PuzzlePlayer/PuzzlePlayer.cs
@@ -1,5 +1,5 @@
-using PuzzlePlayer_Namespace.Resources;
 using PuzzlePlayer_Namespace.Puzzles;
+using PuzzlePlayer_Namespace.Resources;
 using System;
 using System.Collections.Generic;
 using System.Drawing;
diff --git a/PuzzlePlayer/Puzzles/Binary.cs b/PuzzlePlayer/Puzzles/Binary.cs
index 55226097237a1f13b97be207bb867bca00e42a78..fc7f1219f145c22bc51954c77ae3abd60d1567cf 100644
--- a/PuzzlePlayer/Puzzles/Binary.cs
+++ b/PuzzlePlayer/Puzzles/Binary.cs
@@ -178,7 +178,7 @@ namespace PuzzlePlayer_Namespace.Puzzles
             return result;
         }
 
-        
+
 
         // generates a random board with a backtracking algorithm
         // After searching online about what the best way is to make a random puzzle generator a lot of people pointed towards a backtracking algorithm
diff --git a/PuzzlePlayer/Puzzles/Sudoku.cs b/PuzzlePlayer/Puzzles/Sudoku.cs
index adf0f0e0f5070f52b88868ec113b92c18f52ca5c..1c67cba0b8327a979ccd580453b794e2e523fb14 100644
--- a/PuzzlePlayer/Puzzles/Sudoku.cs
+++ b/PuzzlePlayer/Puzzles/Sudoku.cs
@@ -63,14 +63,16 @@ namespace PuzzlePlayer_Namespace.Puzzles
                     }
                 }
             }
+
+            Pen bigBoxPen = new Pen(Color.Black, 5);
             for (int i = 1; i < Math.Sqrt(boardState.GetLength(0)); i++) //draws box lines
             {
-                gr.DrawLine(Pens.Black,
+                gr.DrawLine(bigBoxPen,
                     r.X + i * (int)Math.Sqrt(boardState.GetLength(0)) * tilesize.Width,
                     r.Y,
                     r.X + i * (int)Math.Sqrt(boardState.GetLength(0)) * tilesize.Width,
                     r.Bottom);
-                gr.DrawLine(Pens.Black,
+                gr.DrawLine(bigBoxPen,
                     r.X,
                     r.Y + i * (int)Math.Sqrt(boardState.GetLength(1)) * tilesize.Height,
                     r.Right,